
Says Dunn, “It was basically a blue-sky collection of people we'd love to work with.” From there, the team vetted each artist based on their gamer creds, musical style, and understanding of the project. The team started by building a list of potential artists for the project. With the genre decided, the Riot Records team was ready to move into production. We have amazing in-house composers working on music for the game, but Riot Records actively looks for musicians who love games and can find inspiration in League for these cool collaborations.” “Besides, part of what makes Riot Records unique as a team,” says Eltringham, “is that most of the effort is focused on finding people to work with externally. It already feels like a natural part of the game.”ĭev manager Toa Dunn adds, “A lot of EDM musicians trace their influences back to hearing music in games-it seemed cool to have it all loop back around on itself this way.” “We've seen so many streamers listening to EDM while they stream,” says Eltringham, “and we knew there were tons of artists in EDM who are either huge League fans or huge gamers. Riot Records actively looks for musicians who love games and can find inspiration in League for these cool collaborations.Įlectronic music felt like the natural choice, both because of its popularity in the League community and because of the number of EDM artists with close ties to games and gaming culture. “What, we asked, would inspire players to push harder, to queue again?” So then everyone started thinking, 'Okay, what next? What's the next big idea?'” Those conversations took the team toward the idea of an album designed to evoke a feeling of competitiveness and forward momentum. Riot Records producer Tyler Eltringham explains its origin: “We released a metal album, and a soundtrack.

Warsongs is meant to be music that amps players up for League and puts them in the ladder-climbing mindset. Riot Records, our internal name for “the team that does album stuff,” had just the idea: an album that could serve as the soundtrack to the 2016 ranked season. and started thinking about our next project, we knew we wanted to go big.

So when we finished work on The Music of League of Legends, Vol 1. DJ Sona was our way of exploring music that impacts gameplay (and vice-versa). Smite and Ignite was a celebration of all things metal. Music has the power to tell incredible stories, and we've always been interested in finding new and exciting opportunities that harness this power.

Let The Games Begin (Hyper Potions Remix) Bounce, bounce, bounce, bounce, bounce, bounce
